Friday, April 20, 2012

Final Project Ideas

I have decided to write a literature review that lists references on research on educational video games in the science classroom.  I am taking an independent study this fall with Dr. Hemler, where I will be implementing technology, especially video games in her science method courses.  Here are five sources that I will summarize and synthesize:

 Danks, K. (2012, April 3). E = angry birds2: Students gaming for physics read more. The Daily Telegraph. Retrieved from http://www.news.com.au/technology/gaming/how-angry-birds-make-science-tons-of-fun/story-e6frfrt9-1226317137483

Hoppock, J. (Performer) (n.d.).Playing to learn: Video games in the classroom [Television series episode]. In Tech this Out. New York, NY: ABC News. Retrieved from http://abcnews.go.com/Technology/story?id=5063661&page=1#.T5GKDqu0xLc

Matthews , J. (2012). Computer games take their place in the science classroom. Physics Today, 65(4), 27. Retrieved from http://www.physicstoday.org/resource/1/phtoad/v65/i4/p27_s1?bypassSSO=1

Moore, L. (2006, July 29). Video games in the classroom ou students, local teachers blend learning with fun. Newspaper Network of Central Ohio. Retrieved from http://vital.cs.ohiou.edu/news/Zanesville Times Rec 7-29-06.pdf

Nickerson, E. (2011). Relative effectiveness of educational video games in the science classroom. Retrieved from http://etd.lib.montana.edu/etd/2011/nickerson/NickersonE0811.pdf

2 comments:

  1. Outstanding Amy! Here is another resources you may want to consider:
    Games for science and engineering.
    http://dl.acm.org/citation.cfm?id=1272536

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