1. What surprised you,
concerned you, or intrigued about students' engagement with gaming?
What surprised me was
the stats the book listed about the percentage of American households that have
game consoles (80 % in 1999) and the percentage of Americans that play games
everyday (90 % in 2008). I figured these
numbers would be high, but I didn’t think they would be that high. I would like to see the correlation to
household income compared to these stats.
I would especially like to see the percentage of low-income families
that have game consoles, smart phones, etc.
2. What aspects of your
own gaming experiences were reflected in the case studies?
I grew up in a family
that only owned one game console—the Attari.
My mom didn’t like the idea of playing games all day so I rarely played
games. However, I remember playing the
online game Slingo when my sister got a computer when she went to college in
1996. The role I played in this game
compared to the case study of Rachel Cody.
I played the game because I thought it was fun and I got to socialize
with people from all around the world.
Now that I am older, I play a lot more games than I used to. I own a Kindle so I find most of my time
playing puzzle and I-Spy games. As a
teacher, I was interested in the case study about Tom. I think there needs to be more educational
games created.
3. Read the last
paragraph on page 240. Do you agree or disagree with the comparison between
sports and gaming and the benefits they offer children in terms of
learning.
I agree with the comparison
made in the last paragraph. There may be
hidden benefits that children don’t see when they are playing sports or video
games. They are learning how to
socialize and interact with each other as they learn to play the game. I think this concept is important in the
classroom. The students can play
educational video games and think they are having fun, but may not notice that
they are learning at the same time.
I really like the comparison between playing sports and playing video games. Aside from the physical benefits of playing sports, I think it is important for adults and teachers to realize there are positive aspects to video games....although I do think time playing should be limited to some extent. Everything in moderation!
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