I have decided to write a literature review that lists references on research on educational video games in the science classroom. I am taking an independent study this fall with Dr. Hemler, where I will be implementing technology, especially video games in her science method courses. Here are five sources that I will summarize and synthesize:
Danks, K. (2012, April 3). E = angry birds2: Students gaming for physics read more. The Daily Telegraph. Retrieved from http://www.news.com.au/technology/gaming/how-angry-birds-make-science-tons-of-fun/story-e6frfrt9-1226317137483
Hoppock, J. (Performer) (n.d.).Playing to learn: Video games in the classroom [Television series episode]. In Tech this Out. New York, NY: ABC News. Retrieved from http://abcnews.go.com/Technology/story?id=5063661&page=1#.T5GKDqu0xLc
Matthews , J. (2012). Computer games take their place in the science classroom. Physics Today, 65(4), 27. Retrieved from http://www.physicstoday.org/resource/1/phtoad/v65/i4/p27_s1?bypassSSO=1
Moore, L. (2006, July 29). Video games in the classroom ou students, local teachers blend learning with fun. Newspaper Network of Central Ohio. Retrieved from http://vital.cs.ohiou.edu/news/Zanesville Times Rec 7-29-06.pdf
Nickerson, E. (2011). Relative effectiveness of educational video games in the science classroom. Retrieved from http://etd.lib.montana.edu/etd/2011/nickerson/NickersonE0811.pdf
Friday, April 20, 2012
Monday, April 16, 2012
DEJ # 11
“Throughout social and behavioral science discourse on social and cognitive development, game play is regarded as an important arena for the development and formation of thinking, identities, values and norms (Cole, 1996; Piaget, 1951; Rogoff, 1990).”
Several studies have shown that game play can enhance critical thinking skills and provide the player with an identity. Maybe school systems will begin to realize that good games can help in areas that the school systems want to improve. Hopefully in the future, game play will be embedded into all subjects.
“From such a perspective, the computer game is not treated as a thing in its own right, but rather, as something whose meanings, functions and effects are shaped by how we use them and talk about them in different contexts (Hutchby, 2001; Heath & Luff, 2000).”
The popularity of video games increases when players communicate strategies about the game and what they like/dislike about the game. I believe if we show students good educational games in the classroom, then maybe students will play these games at home and discuss these games with their friends. The educational games will become more popular and more liked.
“Games also seem to offer something which is acknowledged as increasingly important in research on learning: collaboration and sharing of ideas and strategies (Crook, 1998; Kumpalainen & Mutanen, 2000; Tudge & Rogoff, 1989)”
Research has showed the positive and negative effects on collaboration. When students play video games, they do not realize they are collaborating with other when they share strategies, success, and failure. There are many games where students can connect with their friends while playing. Hopefully soon, more educational games will be created that will have a way for students to connect with their classmates at their school and maybe across the country.
Arnseth, H. (2006). Learning to play or playing to learn - a critical account of the models of communication informing educational research on computer gameplay. The international journal of computer game research, 6(1), retrieved from https://online.fairmontstate.edu/webct/urw/lc15057011.tp0/cobaltMainFrame.dowebct
Angry Birds is a very popular game. I would guess there is only a small percentage of students with smart phones or devices that doesn’t play it. So what a better way to teach physics principles to your students! This video shows an astronaut on the ISS explaining the new Angry Birds in Space game and how it relates to understanding the laws of motion in order to understand how to play the game.
Angry birds space: nasa announcement [Web]. (2012). Retrieved from http://www.youtube.com/watch?v=lxI1L1RiSJQ
Monday, April 9, 2012
Week 12 Final Draft of Scratch Game
I wanted to create a game that I could use at work. We needed to add more content to our model rocketry workshop, so that is why I chose to focus my game on learning Newton’s Laws of Motion. This game gives you the definition and you have to choose the correct corresponding law.
The process I used to create this game was trial and error. I would come up with an idea then try to program it. I had to do this several times and examine other projects that were similar to mine so that I could get other ideas of how to ask the questions and provide feedback for each of the answers. Creating this game was challenging for me, but I learned patience and persistence. I also learned that there are several ways to program a basic concept.
I really liked that I was the science teacher in this game. It shows the current and future generations that anyone can be a “scientist,” even a female scientist! If I could change anything in my game, I would want to add more questions. I want to continue creating games that I can use in my workshops and in my future classroom.
Wednesday, April 4, 2012
Scratch Game Revisions
The revisions I made to my game were adding a more colorful/scientific background and adding music. I was more pleased with my game after I changed these two things. Someone else commented that they got all of the answers right and were surprised. This happened because at the time, the law would say correct no matter if it was the right answer or not. I am currently working on correcting this. I want the players to chose any law and the answer show correct of incorrect. This project has really sharpened my thinking skills!
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